HUW169: Project Blog

Homework #1: Level Design

Trevor Simpson – Prof. Couillard – HUW169 – March 21, 2017

Homework #2: Character Creation Intro

Trevor Simpson – Prof. Couillard – HUW169 – March 21, 2017

Story 1:

There were four little pigs walking through the forest. They went scavenging for supplies. They found a hammer and nails and wood. What they proceeded to do may shock you. They cleared some land and began to build four houses. There was a howl in the distance. Standing on top of an icy rock was a dire wolf. This dire wolf smelled bacon. He charged into the forest and ate a snack. Now there were three little pigs walking through the forest.

Story 2:

A gigantic bird soared through the sky. Oh wait, that’s not a bird. A gigantic metal contraption with spinning gears, propellers and windows soared through the sky with a clicking sound. A young girl with a red scarf piloted this behemoth. She saw her grandmother’s house atop a hill in the distance. She heard saw three destroyed houses in the middle of the forest. She heard the howl from her grandmother’s house. She prepared to pull the lever and drop the bomb.

Story 3:

The two children on the mountain side saw a bright light in the distance. They knew something was wrong. The followed a trail of bread crumbs back to their home. Outside of the window a huge mushroom cloud towered over this nice old ladies home. She wasn’t that nice though. Sometimes children would go missing at her house. There’s a rumor that once she ate three live pigs. I was so happy when my sister Jill said it was this particular woman’s house. Once she tried to lure me therse with candy.

Homework #3: Actor Blueprints

Trevor Simpson – Prof. Couillard – HUW169 – March 27, 2017

I decided to create two Blueprints that perform opposite roles for my game. One blueprint once collected will simply increase your points and the other will decrease your points. If you score reaches a large/small amount the screen will say “YOU WIN”/”YOU LOSE”.

Homework #4: Widgets 2

Trevor Simpson – Prof. Couillard – HUW169 – March 27, 2017

The three widgets I created can be seen below. One allows you to choose your characters t-shirt color, another widget displays a warning that the “Griccorgoose” is unleashed and the final widget presents a riddle with a multiple choice option.Screen Shot 2017-04-04 at 2.33.14 PMScreen Shot 2017-04-04 at 2.26.52 PMScreen Shot 2017-04-04 at 2.33.38 PMScreen Shot 2017-04-04 at 2.32.25 PMScreen Shot 2017-04-04 at 2.33.31 PMScreen Shot 2017-04-04 at 2.32.32 PM

Midterm Project: Reath the top!

This is my midterm Game, I included five widgets, two actor blueprints, two particle systems and also attempted to add a countdown timer. I was able to find the blueprints for a timer, although it was too difficult for me to create. Also, I was not able to create a link to a downloadable version of my game for HTML5, the packaging failed but I will show you the packaged MAC version in class. Here are the screen shots and the link to the video!

Homework #5: Platforms

This is my moving platforms, one moves along the z-axis and the other the x-axis. Thanks professor.

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Homework #6: Less Talk, More Rock

This is a slide show of some of the things I’ve been working on rather than visualizing. I created a countdown timer that pauses the game when both the minutes and seconds reach zero. I also used PhotoShop to create a grass texture and a map and placed it on a cube. I noticed the map really does improve the textures depth.

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Homework #7: Game Update 5/16

Hello professor, here’s an update on what I’ve been working on for my project. I’ve been working on creating a static camera that isn’t attached to my players character. I added a floating platform movement to my map board and I’ve been working around an AI enemy. Instead of taking a turn by turn approach I want to give the player 30 seconds to gather resources to take down a boss. Each level the boss will become harder, and the platforms will disappear and respawn. I haven’t made the platforms disappear and respawn yet but I want to work on that next.

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Extra Credit: LaGuardia CC Art Gallery 5/25

HUW169 Trevor Simpson 5_25_17 Extra Credit (link to Word.doc)

Art Gallery Opening

             Today at the art gallery opening, I saw Chantel’s music video. Although the audio was not heard due to the volume of the guests, the art was very interesting. I discovered that the images made were produced in Blender. The imagery was very fluid and the colors in a word, vivid.

I saw many paintings but one that stuck out to me was a toddler. His face and head proportions were all very symmetrical and even. His hair was textured and his face soft and childish. Although I did found this one feature off putting. The child had enlarged pupils that made his eyes look possessed. As I walked through the room I felt it staring at me.

Although this painting stuck out in an odd way I did enjoy the environment. I did not enjoy it as a social setting but as a creative setting. I understand that displaying your art to the public must create anxiety. You have to be prepared for criticism whether positive or negative. I think that this space is a good space to hear honest feedback and discover new inspirations for creativity.

Final Project: Blockbuster! (Video Game) 5/25

HUW169 – Video Game Final Link

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“Blockbusters!: The Video Game” is all about defeating the enemy Block before the time limit runs out. If the time limit reaches zero it’s “GAME OVER” unless you can manage to grab your Power-Ups! These Power-Ups increase your damage, health and time to give you a fighting chance!